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Doing my absolute best to try and enjoy this game because it is, at first, very cool. But there's QUITE a few design conventions that push back against it. I guess I'm in the minority here and also perhaps not familiar with the type of design decisions that go into new age C64 games. An example; it does not seem like there's a recognizable pattern to the malfunctioning electrical boxes in the utility tunnels. Is that true? Are they random, or is there a pattern and I'm not recognizing it? Because getting past those things is an absolute heinous chore for absolutely no reason.

You gotta be joking with the armored truck boss fight.

You'll probably never read this, but I just want to say that this truck fight is one of the worst gaming experiences of my life. Enjoy my 10 dollars I guess.

The electrical boxes will pause for  a longer time (a few seconds) and then you are safe to cross. As for the truck fight, the easiest survivable tactic is to use the cover spots provided by the large turbine enclosures.

I have beaten the game, but it was only after lots and lots of frustration. I'm conflicted, because when the game is fun it's SO FUN and there's nothing quite like it. But man, when it's bad it just feels cheap. There's little things, like the fact that the player can get stun locked by later enemies who have automatic weapons. Overall it just feels like no matter the difficulty the player is just made out of paper mache even with fully upgraded endurance and body armor. And speaking of body armor, it lasts for such a short amount of time I'm not even certain it needed to be in the game in the first place. The entire forest and cave sequences were an absolute pain in the butt. I'm not sure why I'm fighting suicidal eagles in a tech-noir dystopian action adventure game.

The story and presentation are awesome, I love the music, and the game as a whole is quite fun at least 60 percent of the time, but it just felt needlessly frustrating for a lot of the experience. I hope soon people will stop equating retro gaming with punishing difficulty, because they don't have to be that way!

Anyway, I'm looking forward to whatever you guys do next regardless.

We talked about this game in our homebrew podcast. Go have a listen: https://www.newgameoldflame.com/episode/2023/30/sauna_beans/

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Awesome game and one of the best Action Adventures for the C64. Our German-language review can be found in our recorded livestream starting at 00:49:20. Subscription to our YouTube or Twitch channel is welcome. πŸ™‚

Magnificent game that I finally uploaded on my channel as a walkthrough with a 92% lethality rate. Enjoy!

Honestly? It's 2023 - well, the game came out a bit earlier - and people are still writing games for the C64. I am beyond grateful for that alone! I really enjoy every moment that I can play new C64 games and I try to support as many developers as possible by buying their games. And then there's Protovision: They going released Sam's Journey and then this gem here. I mean, the other games are great too, but I got goosebumps the first time I played this one, just like Sam's Journey. I LOVE YOU GUYS! THANKS!  :)

Hi, does this digital version include the city map? Thanks in advance.

Yes there is the City Map on PDF, but like Hessian or Steel Ranger it is missing on the map all the level outside and underground the city.

Thanks for the answer!

I really like this one. Very atmospheric and well executed!

Bought yesterday and play for an hour or so, great gameplay and story like a spy story movie, with remind to classic movie like 1997 Escape from new york or the The warriors (in italy the title was "I Guerrieri della notte). 

Also Great music as always Lasse Oorni, best of the best heard in C64 with Steel Ranger and Hessian.

Thanks and hope to see in the future other new project maybe different in style from these 3 i mentioned. 10/10 for me. 

One of the best games ever in c64, thank you!

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Do you think you guys could start including a nice jpg of the box art with the digital purchase? I don't see why we shouldn't get it and I like to display my new games in launchbox and I have to go trawling for images and like Wormhole before it...there's none.

C'mon guys make it happen...not just you all the devs that still work on the c64 and publish your stuff on here...us digital customers deserve some artwork!

The background of this very page is made with the boxcover art ;)

Haha yeah I noticed...my photoshop skillz are poor though...:)

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You can just download it, i'ts easy if you know how.

For example if you use firefox: press right mouse button on this page and choose "view background image" and then drag  and drop in desired folder. Hope this helps. Cheers,

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Oh right...cool.

I'm too much of a Boomer to know that I think. :)

Thanks for letting me know.


Edit...got it...good tip man.

no problem ;)

I'm really impressed!!! Only one question:
How big is MW ULTRA compared to Hessian (around 700 screen)?

It is slightly over 800 screens, and should be a longer experience than Hessian, though the exact length depends on the playing style.

Over 800!?!?! Ok, I bought it... This gonna be the best C64 game to date...

Thanks a lot!

I'm really tempted! :) This looks fantastic, and I am delighted that there's some storytelling in this game! And most importantly, a save game feature. I'd be playing on a TheC64, so I hope that all works well on it, too. It's basically a stock C64 emulation with somewhat spotty floppy drive support sometimes. Now this game supports more than one firebutton, and Joysticks on TheC64 typically aren't ready for this, so I'm wondering how it'll work then.

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This game utilizes the same basic controls as Steel Ranger and is possible to play using a 1-button joystick without touching the keys - doubleclick fire to access the inventory / weapon selection. The possibility for extra buttons is a convenience - e.g. using an extra button to jump instead of the Up direction.

Amazing game!

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I also like retro style games. This looks very good. I dont know why, but some screenshots reminds me about Terminator 2. 

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Could you please include a CMJ file for C64Mini users so that they don't have to use the on-screen keyboard

I made one for one game and keep copy and pasting it and renaming it for each game I add. Once you got one set up you can keep reusing it, just rename it.

That's fine if the keyboard mapping is the same for every game to the joystick. For instance, you can map commonly used keys to the 2nd fire button and other buttons on TheC64 joystick, especially important as the Mini doesn't have a working keyboard as standard.

Usually button 2 is the space bar, so I stick with that. I also sometimes map the up direction as button 2 so I have a jump button. Did that for Steel Ranger

I am going to test with TheC64 and enable its REU mode using a hack that I have. I will report back to you.

It works on TheC64 with the REU hack - at least it recognises that the REU is present in the game, so I assume everything else is good. I can provide the file for you guys if you want it?

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How come the store page lists Linux support but under what files you get it says "Windows Executible" ?

There's a separate startup script for Linux, which invokes Wine (needs to have been installed) to run the emulator.

Thanks for the response. So it's not a Linux version. I don't think having the Linux icon on the page is a good idea then. A Windows version running through Wine is not the same thing as a Linux version.